Archive for the ‘Features’ Category

Skirmishes

Sunday, November 22nd, 2009

Mirkwood The skirmish system is probably the biggest addition to LotRO that comes with the Siege of Mirkwood expansion. The size of the adition is reflected in the number of developer diaries that have been written on the system, there are no less than six! Given the amount of developer coverage of this major game mechanic there has been relativity little player comment, but most comments seem to suggest that they are well worth doing! I’ll start by giving you a breakdown of the diaries:

Highlights and links to screen shots and videos of the skirmishes and rewards follow the break.

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Siege of Mirkwood videos

Sunday, September 20th, 2009

It’s still early days for the Siege of Mirkwood, but there are a few videos of the expansion floating around that surfaced at PAX.

The most comprehensive video is available from Ten Ton Hammer, the amount of game play shown is limited but you can clearly see that this is a new vision of Middle Earth with dark forest (unsurprisingly) throughout the area. Jeffrey Steefel is at the controls and also gives a run down of the main features.

There also appears to be some fan footage (also from PAX) on YouTube, I’ve included it below:

Willpatmo says:

Some video I took at PAX of the upcoming expansion to The Lord of the Rings Online.
Of special note is the interior Dol Goldur footage, culminating in a confrontation with a
Nazgul on a Fell Beast, the finale of the new 12 man raid.

Fashion maven and dwarven architect out this weekend

Wednesday, March 18th, 2009

In celebration of Bullroarer Took week Codemasters have announced that the fashion maven (complete with hobbit sidekick dressed in green) and the dwarven architect will be active in middle earth this weekend (21st-22nd of March 2009).

The fashion maven Faelheryn typically visits major population areas in middle earth (Evanna met her in Bree last year) where she starts to judge the people passing by on their fashion sense. She takes this responsibility seriously and is not afraid to give critical advice when necessary. In all cases (as far as we can see) you are awarded a new title and often a token in the post that can be exchanged for new clothes. In some cases she has been known to award a bag to put over your head! The announcement makes it clear that green clothing will be especially favoured during this week.

The dwarven architect Vaeni will also be out judging houses. You need to sign up to get you house judged by PMing a gamesmaster. If you house meets the grade you get a ‘unique trophy’ that can be placed in your garden as a reward. But only one is awarded for each neighborhood. This time the architect will be looking out for all things green, so get those walls painted and hobbit like furniture on display!

Full details of the event are on the Codemasters forum.

Mines of Moria news round up

Sunday, October 26th, 2008

For the last week the beta testers have finally been able to tell us all about their experiences in the Mines of Moria expansion. This has lead to a rash of articles across the web. I’ve been keeping an eye on them all, so read on for a round up of the new information.

  1. Next weekend is the +25% XP welcome back weekend for European players on the Codemasters servers. This will be a great chance for players who have not been in the game for a while to try out the areas added this year (Forochel and Evendim) and additional quests based around the reputation factions for free. Current subscribers will of course get the opportunity to level up their characters a little faster to get ready for Moria, which is a level 50+ area. (It looks like players in the US will get a second weekend at the same time! Bah)
  2. With the new crafting tier (superior) comes the new crafting guilds, these will allow you to specialise further in one of your craft skills, you can only be a member of one guild at anytime, so most characters will have to choose between two. If you swap guilds you will loose all your progress even if you swap back so make sure you choose carefully. Your position in a guild is advanced via reputation, so be prepared for a long grind. Get the full low down, and examples of the recipes and crafted items for Jewellers available in the Lord of the rings online.net’s guide:  (http://lordoftheringsonline.net/readarticle.php?article_id=28). Crited items have a greater bonus to stats than previously, so this effort will be eventually repaid. Craft guilds can be joined before level 50, but you can gain reputation faster if you use the supreme recipes which require materials from inside Moria. The reputation is limited by a cool-down on the recipes, such that you can craft two per day. It will take you about 30 days to complete without supreme and 15 days with. All the professions gain the ability to craft legendary items or weapons. the items are classified into three size ranges, small have a 1 day cool-down, medium a 3 day cool-down and large a 7 day cool-down. Lotro life offers a full guide and lists the items you need to collect now, so you can get started as soon as the game arrives! http://www.lotrolife.com/crafting_guild_guide_moria/
  3. The tier 6 of course brings its own new recipes to the game, a range of these was revealed by Lotro Life. The have screen grabs for the amour, food and potions and woodworker weapons. http://www.lotrolife.com/moria_lotro_crafting_screenshots/
  4. Legendary items help to make the game fun because they allow you to maintain the same weapon over a longer period of time, adding some stability to your character, but still providing the sense of progression. http://fidgit.com/archives/2008/10/mines-of-moria-to-introduce-le.php. Legendary items have three slots, one for each of three types of upgrade runes, gems and settings. Five level one relics can be cashed in for 1 level 2 relic, but you won’t know what type, as this is decided with a gambling mechanic.
  5. Holin Gate is an instanced region (for at least the first time you visit), here you will complete volume 2, book 1 and you will not be able to enter the mines until you have completed it. This acts like a kind of speed bump and will hopefully reduce the day one pressure in the mines themselves (although I’m not planning on heading on in until after the first week or two!). After the introductory quests you make your way to the gate proper where the watcher crashes the party and you beat a hasty retreat as the dwarves get captured, this leads to the introduction of the legendary weapon system. To get into the mines your newly acquired weapon must be levelled to level 10, thus slowing you entrance to Moria further. As an optional extra there is a series of side quests fighting of some half Orcs, that have also come to claim Moria, now the Balrog has been defeated. (http://uk.pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/921899p1.html), if you want the story spoiled in detail Massively covered book 1 chapter by chapter: http://www.massively.com/2008/10/20/massively-in-moria-exploring-book-1-chapter-by-chapter/
  6. Turbine have announced that a ‘social network’ style feature will be coming to LOTRO before the end of this year, however Codemasters have yet to say anything about a EU version, which seems likely to follow, but probably in 6 months time… http://www.eurogamer.net/article.php?article_id=256983
  7. A map shows the new outposts on the Ettenmoors that can be flipped in the new capture the flag style game play: http://lotrovault.ign.com/fms/Image.php?id=2260. Keeps will also be taken in a capture the flag style game play after the captain general or  tyrant is killed. Glan Vraig and Gramsfoot also have an additional exit each, to try and make it harder for the starting points to be camped.
  8. The new class trait sets have been fully revealed by Lotro Vault, along with the UI revamp and Warden skills. Visit Lotro Vault for these and a range of other screenshots. http://lotrovault.ign.com/View.php?view=Expansions.List#2.0

Last weeks european dev chat

Monday, October 13th, 2008

The full transcript can be read on LOTRO Stratics, but a few important questions were answered that confirmed some of the things which were previously unclear:

  • None of the pre-Moria equipment is part of the legendary items system, thus it will be impossible to break down the Rift, Helegrod and other existing armour sets into relics. This is a bit of a shame, and indicates that it will be only new raid sets that can be broken down, along with other legendary items.
  • The next few expansions will focus on Lothlorien as well as fleshing out some aspects of Moria itself. Following that they plan to across the river to deal with a threat to Lothlorien.
  • Monster play will see infamy and renown increased slightly for small groups, and decreased for raids, to try and reduce zerging in large groups.
  • The hunters distracting shot skill will be a basic crowd control move, but burglars and lore masters will still be needed.
  • Legendary leveling system will be introduced via book 1 of the new epic storyline, in a story style tutorial.
  • A key ring will be introduced to remove all those keys from your bags, and, most quest items that don’t need to be interacted with will be removed from our bags!
  • You don’t need to finish volume one to enter Moria! However book 15 will have some very special rewards…
  • New hobbies maybe coming post Moria.