Posts Tagged ‘mirkwood’

Skirmishes

Sunday, November 22nd, 2009

Mirkwood The skirmish system is probably the biggest addition to LotRO that comes with the Siege of Mirkwood expansion. The size of the adition is reflected in the number of developer diaries that have been written on the system, there are no less than six! Given the amount of developer coverage of this major game mechanic there has been relativity little player comment, but most comments seem to suggest that they are well worth doing! I’ll start by giving you a breakdown of the diaries:

Highlights and links to screen shots and videos of the skirmishes and rewards follow the break.

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EU Pre-order information for Siege of Mirkwood (last few days left to order!)

Sunday, November 22nd, 2009

PRE-ORDER PROGRAMME FOR

THE LORD OF THE RINGS ONLINE™: SIEGE OF MIRKWOOD

The Lord of the Rings Online™: Siege of Mirkwood (LOTRO), a new digital expansion to the 2008 MMO of the Year is scheduled to launch on 3 December 2009.

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Raiding and Radiance

Sunday, November 22nd, 2009

MirkwoodThe new raids introduce bosses with yet more dread (no surprises there then!). The main raiding area is Dol Guldur, and has been described in a dev diary. They break down into five instances (available at launch) as follows:

  • Three 3-person dungeons:
    • The Dungeons of Dol Guldur
    • The Sword-hall of Dol Guldur
    • The Warg-pens of Dol Guldur
  • One 6-person dungeon:
    • Sammath Gul
  • One 12-person raid:
    • Barad Guldur

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Crafting to level 65

Sunday, November 22nd, 2009

ScuttledellsSadly there is no new crafting tier, but there are new recipes from the elves in Mirkwood. The new recipes have similar statistics to those available in Lothlorien but have less requirements (no Mithril flake required) and are multi not single use. The recipes also have multiple output options allowing them to be customised for different classes.

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New levels added in Siege of Mirkwood

Sunday, November 22nd, 2009

Mirkwood In Mines of Moria the maximum level for a character was set to 60. The level cap has been raised to Level 65 in Mirkwood, however there are only limited changes to skills and traits with this change. Essentially each class is either getting one new skill or one improved skill as part of the upgrade. The major changes come in terms of the increased stats due to level increases and the ability to collect new higher level weapons. This has lead to a bit of discussion on the forums, (and here). The major discussion point is that the new levels seem more like a gating operation rather than an opportunity to acquire something new, and the new weapons therefore an unnecessary grind.

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